Wednesday, February 25, 2009

More things to come soonish

I do plan on making my review of Thursday's Epitah debut Common Existance, but I haven't figured out just what I want to say there just yet. That and I'm slowly but surely been having things go hopefully in the right direction for work things. (one interview and a govt. test) There will definately be more on the Census Bureau later and how mind numbingly easy their testing is.
There also seems to be a string of shows to be coming up soon enough that hopefully I will be able to get to and share as well. So until update number three this is all for now, look for most likely the census post first and then after a few more closely listened to times through of the new album, my take on that as well.

Be well.

Tuesday, February 10, 2009

Prince of Persia (360)

So in my search for jobs as of late I've come across the public library and how great it has become around here. One of the number of neat things they have there is a game and music section, which wile obviously not that extensive is not all that horrible. You get games for a week and its free so I'm not going to complain.
So I pick up the newest version of Ubisoft's Prince of Persia franchise. I'd seen it around and heard some quality things about it but hadn't the chance to actually play it until most recently. At first glance people may be a bit turned off by the quasi cell shaded design due to games like Windwaker and other such games made to look like they were designed with a 5th grader in mind, although it is anything but that. From the opening screen you are given the sense that this is going to be very beautifully done and well created at least from a visual standpoint, the detail and environments are incredibly well sculped and put together, as well they should becasue as we knoe from any PoP gane its not so much about figing the bosses or enemies so much as fighting the map itself.
The control scheme is incredibly simplistic for the amount of acrobatics and combos you pull off (horay for the use of the Assasin's Creed engine), I would generaly find my self hitting maybe one button here or there and stringing together some of the most amasing moves and or combos that I've seen in a while with very little effort. That is one of the things that made the journey through the game so enjoyable, no sifting through a manual of button combinations and attempting to memorize patterns just to take a run down a hallway. (which I'm very glad other games are taking this into consideration as well ie NHL 09, NHL 2k9)
The sorty line is all very well put together and I only realyl have one gripe about it, but before I get to that part, lets give a basic overview. You're wandring through the desrt searching for of all things a donkey, which apparently happens to be laden in sacks full of gold from a recent tomb raid. You then come across your soon to be new partner in this event Elika. The damsel in distress chased by guards that you for reasons of plot and there wouldn't be a game otherwise you decide to help. Though the guards see you with her and attack you so you're pretty much forced into the situation especially when she tells you about the dark god Arihman trying to escape and edstory the world. Much fighting ensues and her father smahes apart the seal that was holding said dark god and off you go to save the day. Now my only gripe with this is how they end this whole thing, and no I'm not going to be an ass and say what it is, but the whole point of the game is to seek an certain objective. Then after however many hours of gameplay you finish and go well that was fun... I guess thats it... wait ... why can I still control my character. Then you become, in my case at least, a little bit more than milidly upset but hope they do better because they damn well better explain what the hell happens in the next game.
Other than the one major gripe I have in story conclusion the game was a ton of fun, sometimes going back through and finding the litle balls of light can be a bit repetitive but if you want the achievements go for it, its always a good time stinging together a crazy wallrun/vault/slide/celing crawl/backflip magic jump.
And because most people look for some sort of rating scale its a check it out via renting it out of a holy crap you need to buy this game and own it forever.

Monday, February 9, 2009

starting something again

So I'm not sure what I'm really going for here, hopfully this won't fall to the wayside like all other interweb endeavors that I've been going on with that have tried some sort of focus and then fallen apart.
I think what I have in my head is to actualyl update this from time to time... for whatever discussion-ey reasons I have, whether it be my seemingly constant frustrations with the current inabilty for the NY Rangers to score goals, what new albums are actually worth picking up (if i manage to get the cash to do so), or whatever.
Maybe its my want to start some sort of productive endeavor in putting my own thought out there that someone may actaully appreciate in some strange way. The logical conclusion being some sort of broacast medium but whatever happens happens. So this is the new thing for me, for now and well off we go I guess.